![]() It doesn’t try to be palatable to everyone’s tastes, and it doesn’t need to be good art shouldn’t. It also respawns upon re-entering the area, meaning that once the player has that knowledge, they are free to utilize it at any point.Īll of this is to say that Dead Rising, while flawed, is still a great game because it’s interesting. For example, did you know that a katana is available in the game’s first area? It’s off the beaten path, but one of the game’s strongest weapons can be easily found if the player takes some time to explore Dead Rising‘s richly detailed environment. ![]() Learning enemy patterns and weaknesses, and committing the mall’s layout to memory can completely change how a player approaches the game. Like modern games in the Dark Souls mold, the growth of the players experience in Dead Rising matters just as much, if not more, than the game’s own light-RPG system. The result is a game that isn’t for everyone the original Dead Rising has its fair share of rough edges, but the experience is meant to be learned over time. The game is designed with many of them in mind, taking what could be needless frustrations and turning them into eccentricities. Combat is also animation-heavy, and fighting against other humans can be a frustrating cycle of getting knocked down before being able to retaliate.īut almost like another game series with roots in animation-heavy beat-em-up combat, Yakuza, Dead Rising‘s numerous faults don’t detract from the overall experience. Players are purposefully underpowered during their first run, and strict time limits for story missions can easily lead to failure and need to start the story again from the beginning. With progression that carried over between runs and unique survivors to find and save (if you choose), Dead Rising was an intricate game that invited replayability, and I obliged, dumping hundreds of hours into Frank West’s claustrophobic undead adventure.ĭead Rising is a game I have a deep, unyielding love of, but I’m not blind to its many flaws. The ability to go anywhere in the mall, use anything as a weapon and eat or drink whatever I wanted was a revelation to me. While I had played a decent assortment of horror games and shooters, I had never played a game that was so freeform and allowed for so much improvisation. My first experience with Dead Rising was in middle school. Even after sequels, spinoffs, and a variety of games that took influence from its zombie-RPG premise, there’s still nothing quite like the first time. A console exclusive that showed off the raw power of Microsoft’s new console when it launched in 2006, Dead Rising is the rare title that is as unique today as it was when it came out thanks to its level design, combat, and intimidating difficulty. For myself and many others, the original Dead Rising was one of the defining games of the Xbox 360/ PS3 console generation.
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